🤑 Develop Minecraft Plugins (Java) | Udemy

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How to Make a Minecraft Plugin - Custom Currencies (Ep. 6) - Part Two

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How to Make a Minecraft Plugin - Custom Currencies (Ep. 6) - Part 1

You will be able to edit and use data inside to determine how your plugin works! In this lecture you will be managing the GUI that you created in the previous lecture. This lecture will teach you about console commands and how you can filter between sender types i. You will learn the process of filtering ArrayLists in order to declare the player as having the toggle enabled or disabled. In this lecture you'll use the knowledge gained from the previous and write SQL queries and updates to make magic happen in your plugin. You will be able to use the example as provided to incorporate into your own plugins! You will be following along and starting to understand new methods and practices within Java that you weren't previously aware of. Whilst we have covered the config. This lecture will teach you about the best methods to toggle anything of your desire. This lecture we look at resetting maps and putting protocol in place to ensure maximum efficiency and usability. The examples used are blocks broken and a 60 second countdown. This lecture will teach you about how to create a GUI that can be shown to players. You will use the Command Executor method which simply directs your commands to different. I explain why you can trust me and how to use this course to get the best out of it. The first tutorial is the installation and description of what you will need, and we'll work together by starting simple and by slowly developing your plugins you will become a Java god!{/INSERTKEYS}{/PARAGRAPH} See the following section for BungeeCord specific info,. You will be taught about Enums, they are another type of file i. This lecture shows you how to make a Boss Bar that little bar at the top with a message. You will understand the basic rules of a config. You'll collect certain details about your database and use it for the connection process in your code. This lecture will show you how to change pixels on maps, add text and implement images of any size to a custom map! This lecture introduces you to the concept of packets, so you should watch this before skipping to upcoming lectures! In this lecture you will be learning new data types, such as blocks and materials, to which you can use to manipulate events and commands. In this lecture you'll learn how to connect to the database through your plugin. This means that you could add as many commands to your server as you wish and the pages would update accordingly. You will learn how to make a title pre 1. This lecture shows you how to make hoverable and clickable text using the Chat Component API provided by Bungee though it works on Spigot servers. This lecture shows you the mechanics behind custom enchantments that can be applied to weapons, armor etc. This lecture shows you how to make a help command with automatic pages. This lecture you'll learn how to create books, including the title, author and all of the unlimited page content! You will then be able to change what happens based on the desired arguments. This lecture you will learn about events.. Specifically in this one, we cover the logic and math behind it and also creating the GUI. As this is a 'project', you are not expected to fully understand everything at this stage. Specifically in this one, we cover making the GUI responsive and having the pages work dynamically. This lecture, combined with the next, shows you how to make a page system! In this lecture we purposely create a problem and attempt to read the error. This lecture shows you how to force resource packs onto players and an event to check the status of it! This lecture shows you how to create custom player heads with a player's texture or a completely unique one taken from online head databases! You will be using the most simple system which can incorporate multiple commands; you will also learn more about player variables and how they can be modified based on a command! This lecture teaches you the most important methods related to Armor Stands and how to manipulate them to create Holograms. During this project I will be creating a private message system. You'll be able to add, retrieve, update and count data in the system. This lecture you will understand how to make the most basic command. In this lecture you'll learn how to host a database using phpMyAdmin and how to build the tables and fields. This lecture follows from the previous scoreboard lecture, showing you how to write information on a scoreboard which can change when triggered or periodically. This lecture shows you how to create entirely custom banners with thousands of possible combinations! In this lecture we produce a sign per arena which automatically updated depending on the GameState and player count! On the Windows operating system, you will learn how to install Eclipse, the software we need to develop our plugins in. This lecture introduces you to the concept of NMS net. This lecture covers all elements of the sign API in Spigot - including the events, colors and per-player text! This lecture will teach you how to make a scoreboard filled with information that doesn't change, using examples such as a website link or the player's username. This lecture shows you how to add methods and variables in your plugin for other developers to access in theirs. You will then be able to change the way your plugin works based on this information! This lectures shows you how to use the Spigot API to kick, ban and temporary ban players. This lecture will teach you two appropriate methods of dealing with cooldowns. You'll learn the simplicity of command arguments and some good practices as it does require some effort and a neat coding style. Essentially, you will be able to make things happen once something else does! In this lecture we tackle the Countdown and Game classes which control different aspects of the live minigame. You will be learning a new method which allows you to schedule repeating tasks for a certain time. This lecture I go through the BungeeCord Plugin Messaging Channel which allows communication between Spigot plugins on different servers. You will learn how to make a single hologram, one that follows players and a multi-line hologram. This lecture, combined with the previous, shows you how to make a page system! You will follow the example of manipulating block modifications which will work on any map - therefore, you will understand how to target specific blocks within the map. This lecture delves into the backend, such as creating your own ranks, YML storage structure and actions based on ranks. {PARAGRAPH}{INSERTKEYS}There is no development in this lecture. You will also be taught the basic principals of YML creation and how you can use code inside of the file to modify what happens in your plugins. You'll be introduced to the idea of databases and how what you make will be used in upcoming lectures. We start off with a simple concept where we send a message to the console as soon as the plugin is loaded, but what is made here can be used as a base for all plugins. This lecture shows you how to hide players from other players and then show them again - invisibility! This means that you are able to use and send information from the API. By the end of this lecture you should fully understand Runnables, including where to use them and how they can be implemented into your code to work effectively. This lecture will show you how to detect projectiles on launch and hit, along with how to launch them as guns. The example used is a message saying "Hover or click for Twitter", with the 'Twitter' part being hoverable and clickable. This lecture teaches you how to use Vectors to move entities, players, item drops, particle effects etc. Having done the backend in the first lecture, here you will create a custom rank command, custom chat messages and test the final piece! On the Mac operating system, you will learn how to install Eclipse, the software we need to develop our plugins in. The example is with commands, but they can be used all throughout your plugins. This lecture shows you how to create your own plugin events to listen to yourself or for other plugins! This lecture I spend some time introducing the mechanics of minigames and how they work. This small lecture will provide you with the simple code to add permissions. Here, you will learn all about Minecraft plugins! This lecture shows you how to use the Spigot API to create entirely custom crafting recipes to give any ItemStack in a crafting table. You've done commands.. This lecture shows you how to use API's that are provided by other plugins. You can use this knowledge to make punishment systems responsive to user input in-game. It could be toggling the use of ender pearls, moving or command usage. After following this lecture, you will have created the ability to private messages between two players. This is the second installment of the two-part series. We write the Config class which is going to pull all the data from our files. You will be learning some new concepts and so sustainable practices will be used throughout. This episode we make the Manager and Arena classes. Many servers nowadays have menus that are triggered on item clicks, by the end of this lecture you will be able to replicate any GUI of your choice! This lecture we look at making our minigame effective and efficient to be run on BungeeCord servers. In this lecture you will make your first Minecraft plugin. You will be dealing with the InventoryClickEvent in order to define what happens when a player clicks on an item in the menu. One method involves runnables and the other is a simplistic technique involving ArrayList storage, each dealing with time! This lecture begins a two-part series of making an internal ranks system. Covering topics like Arenas, Managers and everything else needed to make the most effective minigame!